Tag: Mechanics

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  • Knockback

    h1. +Armory: Reloaded+ Page 153 bq. A weapon or power not only knocks the target off his feet, it sends him flying. When a character is hit by an attack with the Knockback property, roll Stamina + Athletics as a reflexive action and compare the …

  • Patch Up

    h1. +Armory: Reloaded+ Page 154 *Dice Pool:* Dexterity + Medicine + equipment *Action:* Extended (one success is required per -1 penalty to be negated; each roll represents one turn of first aid work) While it's not as good as proper medical …

  • Inspire

    h1. +Armory: Reloaded+ Page 156 *Dice Pool:* Presence + Expression *Action:* Instant Whether it's the heartfelt expression of the absolute faith a loved one has in you or a drill sergeant's command to get the hell up out of the mud and keep …

  • Narrative Elements

    h1. +Mirrors+ Page 34 bq. Generally, the composition of the environment around your characters is completely up to the Storyteller. No matter how badly you need a handy pond or swimming pool to hide from the baying hell-hounds chasing you, if the …

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