Automatic Damage

Armory: Reloaded Page 151

The damage modifier on a gun does not add dice to the roll to hit. Rather, the damage is applied automatically provided that the Dexterity + Firearms roll is successful. For instance, if a character with Dexterity 2 and Firearms 1 uses a light pistol (damage 2L), the player rolls three dice. If the player rolls one success, he target takes three points of lethal damage. If the character had been using a shotgun (4L damage plus 9 again), the player would still have rolled three dice but, with one success, would have inflicted five points of lethal damage (the gun’s damage rating + number of successes rolled). This rule can easily be applied to hand weapons as well, if the storyteller wishes. Rationale: Guns are deadly, even int he hands of someone untrained in their use. This hack makes it less likely than an untrained person will hit a target but, if they do, they will certainly injure him.

Automatic Damage

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