Legendary Dudes of Awesome
Ignore the Rabble
As long as a character makes at least one Brawl or Weaponry attack per turn, do not subtract from her Defense due to multiple attackers until after the character has been attacked a number of times equal to her Brawl or Weaponry Skill. If you are employing a hack that allows characters to subtract their Defense from Firearms attacks, this hack applies as well. For example, Stew has a Brawl of 3. As long as he makes a Brawl attack on his turn, he can suffer up to three attacks in one turn before his Defense begins to drop with the fourth attack. Rationale: Heroes routinely mow through hordes of lesser enemies, relying on their own sheer badassery to see them through safely-until the momentum of their attacks is disrupted and they take a pounding.