Meat Shields

Armory: Reloaded Page 155

When a character’s Health track is filled with bashing damage, he is staggered (suffering a -2 penalty to Speed and Defense), but does not need to roll to avoid falling unconscious. When his wounds are filled with lethal damage, he must roll Stamina every turn to remain conscious, as described for bashing damage on page 173 of the World of Darkness Rulebook. When his Health track is filled with aggravated wounds, he is unconscious and bleeding out, as described under lethal damage on pages 173-174 of the World of Darkness Rulebook. After aggravated wounds, the character gains one new “layer” of wounds called grievous wounds. No attacks inflict grievous wounds innately; grievous damage only comes from aggravated damage rolling over. Mark grievous wounds by completely shading in the Health boxes on the character sheet. When a character’s Health track is completely filled with grievous wounds, he is dead. A grievous wound takes one month to heal. For supernatural creatures that heal at an accelerated rate or may expend stores of mystical energy to heal, grievous wounds take four times as long and require four times as much energy as healing an aggravated wound. Supernatural powers capable of healing aggravated wounds can also heal grievous wounds but, likewise, any requirements (such as energy expenditure or number of successes rolled) is multiplied by four. Rationale: Heroic characters being able to take a truly savage beating and yet keep on going is a common staple of heroic fiction.

Note: Because all healing rates are doubled and all energy expenditures are halved already, healing a grievous wound takes half a month instead of a full month. In the other instances, like a werewolf’s regeneration, go ahead and double the original time by two without halving anything else to get your final result. This formula extends beyond that to energy expenditures as well. Double all original energy expenditure costs without halving anything and you get the total cost.

For instance: in the original rules, vampires can spend 5 Vitae over 2 days to heal one aggravated wound. With the Faster Healing hack, that becomes 3 Vitae over 1 day to heal an aggravated wound. However, if that vampire had a grievous wound to heal, then it would be 10 Vitae over 4 days to heal it. See? Easy as cake.

Meat Shields

Legendary Dudes of Awesome AtukBaetho